Tall double doors of dark carved relief, split by a seam of red light

A crusade into the dark

BLACKADVENT

The march begins. Few will return.

Take the road no army came back from.

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Open world · Soulslike · Dark fantasy

The chapels are stripped. The priests are hanged. The dead will not stay down.

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A great arch of twisted black stone under a stormy sky, red tendrils within

The World

The Burned Street

Plague walks the woodland camps. The princes have sworn on the relics. On the white ground, the riders came at dawn.

Cross a continent of burned streets, quarantine ditches, towered jungle cities and desert ruins. The world does not wait. Something under the ground is getting colder.

“A relic is real if an army will die for it.”

Classes

Seven Callings

Arms, habit, and the weight each one carries.

Placeholder concept image: Warrior

Warrior

Steel worn thin and carried far. The banners left long ago. The line is still here, and so is whatever it was holding back.

Arms: Swords · Axes · Maces · Polearms · Shields

Placeholder concept image: Cleric

Cleric

A priest who buries and blesses with the same mace. The prayers are brief. Of late, something answers them.

Arms: Maces · Flails · Censers · Reliquaries

Placeholder concept image: Mage

Mage

Learned in the elements, and careful with them. Every spell asks for a moment. Lately, something else has begun to listen.

Arms: Staves · Wands · Daggers

Placeholder concept image: Sorcerer

Sorcerer

A scholar of forbidden pages. Nothing is learned for free. Every working is paid for in blood, and the ledger is kept in a hand that is not yours.

Arms: Grimoires · Ritual knives · Bone wands

Placeholder concept image: Druid

Druid

A faith older than the chapels, kept because it works. It takes the shape of what the moment needs. Some nights the old shape is slow to return.

Arms: Staves · Sickles · Clubs · Claws

Placeholder concept image: Rogue

Rogue

A cutpurse, a smuggler, a knife in the dark. Years of robbing the dead. Lately, the dead have begun to notice.

Arms: Daggers · Short swords · Rapiers · Bucklers

Placeholder concept image: Hunter

Hunter

Bow and blade from the wild coasts and plains. A long draw, a slow breath, and the distance kept. Something out there has learned to close it.

Arms: Longbows · Crossbows · Spears · Hatchets

Places

The Road

Where the crusade has already been.

Placeholder concept image: The Cathedral City

The Cathedral City

Emmaus · The Woodland

An old bishopric whose chapels were stripped first. Faith and steel. Its priests were hanged along the road.

Placeholder concept image: The Cistern Fort

The Cistern Fort

The Scrub

Chaplains and physicians cut off past the pass, who read the enemy's writings to fight him.

Placeholder concept image: The Harbour City

The Harbour City

The Coast

Guild captains who ship the crusade, keep the quarantine bars and trade in relics. The princes borrowed their fleets and never paid.

Placeholder concept image: The Burned Street

The Burned Street

The White Ground

Plague walks the woodland camps. The princes have sworn on the relics. On the white ground, the riders came at dawn.

Features

What awaits

I

An Open Continent

Woodland to desert ruins, one long march. Find your way by the landmarks on the horizon.

II

Unforgiving Combat

Deliberate, weighty, soulslike. Read the blade. Learn the host. Every death is a lesson paid in blood.

III

Fragments

The story is not told to you. It is left lying around. Read the item. Read the ground.

Records

Asked on the road

What is Black Advent?

A soulslike on an open continent, in the wake of a burned crusade.

How long is the march?

Longer than most return from.

Can I walk away from a fight?

You may try. The dead are patient.

Will the game tell me where to go?

No. Watch the horizon. The landmarks will tell you.

How does it end?Sealed

redacted We will not say. Neither will anyone who has seen it.

What lies under the ground?Sealed

redacted The record is incomplete.

Bear the banner.Keep the vow.Bury your own.